[This is preliminary documentation and is subject to change.]

If player is online, Player object associated with the session. If player is offline, null.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.1 (0.6.3.1)

Syntax

   
 C# 
[CanBeNullAttribute]
public Player PlayerObject { get; private set; }

See Also