[This is preliminary documentation and is subject to change.]

Overload List

NameDescription
GetNextPatrolTarget(Player)
Selects the next player to teleport to while patroling. Sets target's LastPatrolTime automatically.
GetNextPatrolTarget(Player, Predicate<(Of <<'(Player>)>>), Boolean)
Selects the next player to teleport to while patroling. Includes additional inclusion check (predicate).

See Also