[This is preliminary documentation and is subject to change.]

The WorldManager type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
AddWorld(Player, String, Map, Boolean)
Creates a new world and adds it to the current list of worlds being managed by WorldManager.
CountLoadedWorlds()()()()
Number of all worlds that are currently loaded.
CountLoadedWorlds(Player)
Number of worlds that are currently loaded and can be seen by the specified observer.
FindMapFile(Player, String)
Searches for a map using the specified fileName. Prints any errors/warnings directly to the player.
FindWorldExact(String)
Finds a world by full name. Target world is not guaranteed to have a loaded map.
FindWorldOrPrintMatches(Player, String)
Tries to find a single world by full or partial name. Returns null if zero or multiple worlds matched.
FindWorlds(Player, String)
Finds all worlds that match the given name. Autocompletes. Raises SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
FindWorldsNoEvent(String)
Finds all worlds that match the given world name. Autocompletes. Does not raise SearchingForWorld event. Target worlds are not guaranteed to have a loaded map.
ListLoadedWorlds()()()()
List of all the worlds that are currently loaded.
ListLoadedWorlds(Player)
List of worlds that are currently loaded and can be seen by the specified observer.
RemoveWorld(World)
Removes the specified world from the list of worlds being managed by WorldManager.
RenameWorld(World, String, Boolean, Boolean)
Changes the name of the given world.
SaveWorldList()()()()
Saves the current world list to worlds.xml. Thread-safe.

See Also