[This is preliminary documentation and is subject to change.]
Occurs when a player has connected, but before the player has joined any world.
Allows changing the player's starting world.
Player's state at this point is SessionState.Connecting, and about to change to SessionState.LoadingMain
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.1 (0.6.3.1)
Syntax
| C# |
public static event EventHandler<PlayerConnectedEventArgs> Connected