[This is preliminary documentation and is subject to change.]
Describes the circumstances of server shutdown.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)
Syntax
| C# |
public sealed class ShutdownParams
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| ShutdownParams(ShutdownReason, TimeSpan, Boolean) | Initializes a new instance of the ShutdownParams class | |
| ShutdownParams(ShutdownReason, TimeSpan, Boolean, String, Player) | Initializes a new instance of the ShutdownParams class | |
| Delay | Delay before shutting down. | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| GetHashCode()()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| InitiatedBy | Player who initiated the shutdown. May be null or Console. | |
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| Reason | ||
| ReasonString | ||
| Restart | Whether the server is expected to restart itself after shutting down. | |
| ToString()()()() | (Inherited from Object.) |