[This is preliminary documentation and is subject to change.]
Implementation of 3D Perlin Noise after Ken Perlin's reference implementation.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)
Syntax
| C# |
public sealed class PerlinNoise3D
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| PerlinNoise3D(Random) | Initializes a new instance of the PerlinNoise3D class | |
| Amplitude | ||
| Compute(Single, Single, Single) | ||
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| Frequency | ||
| GetHashCode()()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| InitNoiseFunctions(Random) | ||
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| Octaves | ||
| Persistence | ||
| ToString()()()() | (Inherited from Object.) |