[This is preliminary documentation and is subject to change.]

The PlayerConnectedEventArgs type exposes the following properties.

Properties

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
IsFake
Whether the player has *actually* connected, or if this connect is faked by /Hide.
Player
Player who just connected, and is about to join main.
StartingWorld
Player's main world. May be WorldManager.MainWorld or rank-specific main. Can be changed.

See Also