[This is preliminary documentation and is subject to change.]
Whether the player has *actually* disconnected, or if this disconnect is faked by /Hide.
Namespace: fCraft.EventsAssembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)
Syntax
| C# |
public bool IsFake { get; private set; }