[This is preliminary documentation and is subject to change.]

Whether the player has *actually* disconnected, or if this disconnect is faked by /Hide.

Namespace: fCraft.Events
Assembly: fCraft (in fCraft.dll) Version: 0.6.3.0 (0.6.3.0)

Syntax

   
 C# 
public bool IsFake { get; private set; }

See Also