[This is preliminary documentation and is subject to change.]
The Map type exposes the following fields.
Fields
| Member | Description | |
|---|---|---|
| Blocks | Array of map blocks.
Use Index(x,y,h) to convert coordinates to array indices.
Use QueueUpdate() for working on live maps to
ensure that all players get updated. | |
| Bounds | Map boundaries. Can be useful for calculating volume or interesections. | |
| Height | Map height, in blocks. Equivalent to Notch's Y (vertical). | |
| Length | Map length, in blocks. Equivalent to Notch's Z (horizontal). | |
| SaveFormat | Current default map format for saving. | |
| Volume | Map volume, in terms of blocks. | |
| Width | Map width, in blocks. Equivalent to Notch's X (horizontal). |