[This is preliminary documentation and is subject to change.]

Implementation of 3D Perlin Noise after Ken Perlin's reference implementation.

Namespace: fCraft
Assembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)

Syntax

   
 C# 
public sealed class PerlinNoise3D

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
PerlinNoise3D(Random)
Initializes a new instance of the PerlinNoise3D class
Amplitude
Compute(Single, Single, Single)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Frequency
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
InitNoiseFunctions(Random)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Octaves
Persistence
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)

Inheritance Hierarchy

System..::..Object
  fCraft..::..PerlinNoise3D

See Also