[This is preliminary documentation and is subject to change.]
A lightweight queue implementation with lock-free/concurrent operations.
Namespace: fCraftAssembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)
Syntax
| C# |
public sealed class ConcurrentQueue<T>
Type Parameters
- T
- Payload type
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| ConcurrentQueue<(Of <(<'T>)>)>()()()() | Initializes a new instance of the ConcurrentQueue<(Of <(<'T>)>)> class | |
| Clear()()()() | ||
| Dequeue(T%) | ||
| Enqueue(T) | ||
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.) | |
| GetHashCode()()()() |
Serves as a hash function for a particular type.
(Inherited from Object.) | |
| GetType()()()() |
Gets the Type of the current instance.
(Inherited from Object.) | |
| Length | ||
| MemberwiseClone()()()() |
Creates a shallow copy of the current Object.
(Inherited from Object.) | |
| ToString()()()() | (Inherited from Object.) |