[This is preliminary documentation and is subject to change.]
Number of blocks/coordinates that were processed, and left untouched: either because the Brush decided to skip it,
or because map's current block matched the desired blocktype.
Namespace: fCraft.DrawingAssembly: fCraft (in fCraft.dll) Version: 0.6.2.4 (0.6.2.4)
Syntax
| C# |
public int BlocksSkipped { get; protected set; }