[This is preliminary documentation and is subject to change.]

The Map type exposes the following methods.

Methods

 Public

 Protected
 Instance

 Static
 Declared

 Inherited
 XNA Framework Only

 .NET Compact Framework Only

 MemberDescription
CalculateShadows()()()()
ClearUpdateQueue()()()()
Clears all pending updates.
ConvertBlockTypes(array<Byte>[]()[][])
Converts nonstandard (50-255) blocks using the given mapping.
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetBlock(Vector3I)
Gets a block at given coordinates. Checks bounds.
GetBlock(Int32, Int32, Int32)
Gets a block at given coordinates. Checks bounds.
GetBlockByName(String)
Tries to find a blocktype by name.
GetCompressedCopy(Stream, Boolean)
Writes a copy of the current map to a given stream, compressed with GZipStream.
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
InBounds(Vector3I)
Checks whether the given coordinate (in block units) is within the bounds of the map.
InBounds(Int32, Int32, Int32)
Checks whether the given coordinate (in block units) is within the bounds of the map.
Index(Vector3I)
Converts given coordinates to a block array index.
Index(Int32, Int32, Int32)
Converts given coordinates to a block array index.
IsRecommendedDimension(Int32)
Checks if a given map dimension (width, height, or length) is among the set of recommended values Recommended values are: 16, 32, 64, 128, 256, 512, 1024
IsValidDimension(Int32)
Checks if a given map dimension (width, height, or length) is acceptable. Values between 1 and 2047 are technically allowed.
MakeFloodBarrier()()()()
Makes an admincrete barrier, 1 block thick, around the lower half of the map.
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
QueueUpdate(BlockUpdate)
Queues a new block update to be processed. Due to concurrent nature of the server, there is no guarantee that updates will be applied in any specific order.
RemoveUnknownBlocktypes()()()()
Replaces all nonstandard (50-255) blocks with air.
ResetSpawn()()()()
Resets spawn to the default location (top center of the map).
Save(String)
Saves this map to a file in the default format (FCMv3).
SearchColumn(Int32, Int32, Block)
SearchColumn(Int32, Int32, Block, Int32)
SetBlock(Vector3I, Block)
Sets a block at given coordinates. Checks bounds.
SetBlock(Int32, Int32, Int32, Block)
Sets a block in a safe way. Note that using SetBlock does not relay changes to players. Use QueueUpdate() for changing blocks on live maps/worlds.
StopAllDrawOps()()()()
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
ValidateHeader()()()()

See Also